Build something
for your world.
Market trackers. Player dashboards. Your next community project. Get public LootSMP data through a simple, read-only JSON API.
https://api.lootsmp.com/v1Explore the endpoints.
/serverLive server status, player count, version, and snapshot freshness.
/auctions?q=diamond&sort=priceSearch active listings. Sort by price, unit price, or newest.
/orders?material=DIAMONDFunded player buy orders, with requested and remaining quantities.
/players/{name-or-uuid}Public player profile, rank, balance, statistics, and presence.
/players/{name-or-uuid}/history?days=30Daily balance history, up to 365 days.
/leaderboards/balanceRankings: balance, kills, deaths, playtime, or bounty.
/pricesShop buy prices and sell values by Minecraft material.
/economyMoney supply, player account counts, and balance distribution.
/activityRecent public market activity.
Your first request.
No API key is required for public reads.
curl "https://api.lootsmp.com/v1/server"Example response shape. These values are made up.
{
"online": true,
"players": { "online": 12, "max": 100 },
"version": "26.2",
"motd": "LootSMP",
"latencyMs": 24,
"lastSnapshot": "2026-09-19T12:00:00Z",
"checkedAt": "2026-09-19T12:00:10Z"
}Try the server endpoint A few useful details.
- Money is in integer cents:
12345means $123.45. - Use player UUIDs for stable identifiers. Names can change.
- Paginated routes accept
limitandoffset, with a maximum limit of 100. - Times are UTC ISO 8601 strings. Playtime is in seconds.
- Respect response cache headers and HTTP 429 rate limits.
- Auctions and orders update from game snapshots; confirm trades in-game.
Browser integrations need an allowed CORS origin. Server-side tools can call the public endpoints directly. Private plugin endpoints are not part of this public interface.